home *** CD-ROM | disk | FTP | other *** search
/ Minami 78 / MINAMI78.iso / Extra / winamp53.exe / Plugins / Milkdrop / Eo.S. - glowsticks v2 05 and proton lights (+Krash's beat code) _Phat_remix03 madhatter_v2.milk < prev    next >
INI File  |  2005-09-14  |  22KB  |  695 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.210000
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996629
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.037492
  28. fWarpScale=0.014889
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.033004
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.105000
  46. ob_r=1.000000
  47. ob_g=1.000000
  48. ob_b=1.000000
  49. ob_a=1.000000
  50. ib_size=0.055000
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=0.000000
  54. ib_a=0.200000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=43.199997
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=0.910000
  62. mv_b=0.710000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.100000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=0.700000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=t1=sin(time)*0.5+0.5;
  78. wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  79. wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
  82. wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
  83. wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
  84. wave_0_per_point1=n=sample*6.283;
  85. wave_0_per_point2=phs=-sample * 0.2;
  86. wave_0_per_point3=tm=q1 + phs;
  87. wave_0_per_point4=
  88. wave_0_per_point5=flip=flip+1;
  89. wave_0_per_point6=flip=flip*below(flip,2);
  90. wave_0_per_point7=
  91. wave_0_per_point8=xp=0;
  92. wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  93. wave_0_per_point10=zp=0;
  94. wave_0_per_point11=
  95. wave_0_per_point12=//wrist movement;
  96. wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
  97. wave_0_per_point14=
  98. wave_0_per_point15=xq=xp;
  99. wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
  100. wave_0_per_point17=yq=yp*sinang + zp*cosang;
  101. wave_0_per_point18=zq=yp*cosang - zp*sinang;
  102. wave_0_per_point19=yq=yp;
  103. wave_0_per_point20=zq=zp;
  104. wave_0_per_point21=
  105. wave_0_per_point22=ang=tm*8;
  106. wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
  107. wave_0_per_point24=xp=xq*sinang + yq*cosang;
  108. wave_0_per_point25=yp=xq*cosang - yq*sinang;
  109. wave_0_per_point26=zp=zq;
  110. wave_0_per_point27=
  111. wave_0_per_point28=//forearm movement;
  112. wave_0_per_point29=zp=zp-0.3;
  113. wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  114. wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
  115. wave_0_per_point32=xq=xp;
  116. wave_0_per_point33=yq=yp*sinang + zp*cosang;
  117. wave_0_per_point34=zq=yp*cosang - zp*sinang;
  118. wave_0_per_point35=
  119. wave_0_per_point36=//upper arm twist
  120. wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
  121. wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
  122. wave_0_per_point39=xp=xq*sinang + yq*cosang;
  123. wave_0_per_point40=yp=xq*cosang - yq*sinang;
  124. wave_0_per_point41=zp=zq;
  125. wave_0_per_point42=
  126. wave_0_per_point43=//upper arm outward;
  127. wave_0_per_point44=zp=zp-0.35;
  128. wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
  129. wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
  130. wave_0_per_point47=xq=xp*sinang + zp*cosang;
  131. wave_0_per_point48=yq=yp;
  132. wave_0_per_point49=zq=xp*cosang - zp*sinang;
  133. wave_0_per_point50=
  134. wave_0_per_point51=//upper arm up down;
  135. wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
  136. wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
  137. wave_0_per_point54=xp=xq;
  138. wave_0_per_point55=yp=yq*cosang - zq*sinang;
  139. wave_0_per_point56=zp=yq*sinang + zq*cosang;
  140. wave_0_per_point57=
  141. wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
  142. wave_0_per_point59=
  143. wave_0_per_point60=
  144. wave_0_per_point61=//project into screenspace and draw on screen
  145. wave_0_per_point62=zp=zp+2;
  146. wave_0_per_point63=xs=xp/zp;
  147. wave_0_per_point64=ys=yp/zp;
  148. wave_0_per_point65=
  149. wave_0_per_point66=x=xs+0.5;
  150. wave_0_per_point67=y=ys*1.3+0.5;
  151. wave_0_per_point68=
  152. wave_0_per_point69=
  153. wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
  154. wave_0_per_point71=a=a*a;
  155. wave_0_per_point72=
  156. wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
  157. wave_0_per_point74=
  158. wave_0_per_point75=
  159. wave_0_per_point76=
  160. wave_0_per_point77=r1=t1;
  161. wave_0_per_point78=g1=t2;
  162. wave_0_per_point79=b1=t3;
  163. wave_0_per_point80=r2=t4;
  164. wave_0_per_point81=g2=t5;
  165. wave_0_per_point82=b2=t6;
  166. wave_0_per_point83=
  167. wave_0_per_point84=r=r1*flip + r2*(1-flip);
  168. wave_0_per_point85=g=g1*flip + g2*(1-flip);
  169. wave_0_per_point86=b=b1*flip + b2*(1-flip);
  170. wavecode_1_enabled=1
  171. wavecode_1_samples=512
  172. wavecode_1_sep=0
  173. wavecode_1_bSpectrum=0
  174. wavecode_1_bUseDots=0
  175. wavecode_1_bDrawThick=0
  176. wavecode_1_bAdditive=0
  177. wavecode_1_scaling=1.000000
  178. wavecode_1_smoothing=0.500000
  179. wavecode_1_r=0.200000
  180. wavecode_1_g=1.000000
  181. wavecode_1_b=0.600000
  182. wavecode_1_a=1.000000
  183. wave_1_per_frame1=t1=sin(time)*0.5+0.5;
  184. wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  185. wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  186. wave_1_per_frame4=
  187. wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
  188. wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
  189. wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
  190. wave_1_per_point1=n=sample*6.283;
  191. wave_1_per_point2=phs=-sample * 0.2;
  192. wave_1_per_point3=tm=q1 + phs;
  193. wave_1_per_point4=
  194. wave_1_per_point5=flip=flip+1;
  195. wave_1_per_point6=flip=flip*below(flip,2);
  196. wave_1_per_point7=
  197. wave_1_per_point8=xp=0;
  198. wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
  199. wave_1_per_point10=yp=-yp;
  200. wave_1_per_point11=zp=0;
  201. wave_1_per_point12=
  202. wave_1_per_point13=//wrist movement;
  203. wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
  204. wave_1_per_point15=
  205. wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
  206. wave_1_per_point17=xq=xp;
  207. wave_1_per_point18=yq=yp*sinang + zp*cosang;
  208. wave_1_per_point19=zq=yp*cosang - zp*sinang;
  209. wave_1_per_point20=yq=yp;
  210. wave_1_per_point21=zq=zp;
  211. wave_1_per_point22=
  212. wave_1_per_point23=ang=tm*8;
  213. wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
  214. wave_1_per_point25=xp=xq*sinang + yq*cosang;
  215. wave_1_per_point26=yp=xq*cosang - yq*sinang;
  216. wave_1_per_point27=zp=zq;
  217. wave_1_per_point28=
  218. wave_1_per_point29=//forearm movement;
  219. wave_1_per_point30=zp=zp-0.3;
  220. wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  221. wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
  222. wave_1_per_point33=xq=xp;
  223. wave_1_per_point34=yq=yp*sinang + zp*cosang;
  224. wave_1_per_point35=zq=yp*cosang - zp*sinang;
  225. wave_1_per_point36=
  226. wave_1_per_point37=//upper arm twist
  227. wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
  228. wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
  229. wave_1_per_point40=xp=xq*sinang + yq*cosang;
  230. wave_1_per_point41=yp=xq*cosang - yq*sinang;
  231. wave_1_per_point42=zp=zq;
  232. wave_1_per_point43=
  233. wave_1_per_point44=//upper arm outward;
  234. wave_1_per_point45=zp=zp-0.35;
  235. wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
  236. wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
  237. wave_1_per_point48=xq=xp*sinang + zp*cosang;
  238. wave_1_per_point49=yq=yp;
  239. wave_1_per_point50=zq=xp*cosang - zp*sinang;
  240. wave_1_per_point51=
  241. wave_1_per_point52=//upper arm up down;
  242. wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
  243. wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
  244. wave_1_per_point55=xp=xq;
  245. wave_1_per_point56=yp=yq*cosang - zq*sinang;
  246. wave_1_per_point57=zp=yq*sinang + zq*cosang;
  247. wave_1_per_point58=
  248. wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
  249. wave_1_per_point60=
  250. wave_1_per_point61=
  251. wave_1_per_point62=//project into screenspace and draw on screen
  252. wave_1_per_point63=zp=zp+2;
  253. wave_1_per_point64=xs=xp/zp;
  254. wave_1_per_point65=ys=yp/zp;
  255. wave_1_per_point66=
  256. wave_1_per_point67=x=xs+0.5;
  257. wave_1_per_point68=y=ys*1.3+0.5;
  258. wave_1_per_point69=
  259. wave_1_per_point70=
  260. wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
  261. wave_1_per_point72=a=a*a;
  262. wave_1_per_point73=
  263. wave_1_per_point74=
  264. wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
  265. wave_1_per_point76=
  266. wave_1_per_point77=r1=t1;
  267. wave_1_per_point78=g1=t2;
  268. wave_1_per_point79=b1=t3;
  269. wave_1_per_point80=r2=t4;
  270. wave_1_per_point81=g2=t5;
  271. wave_1_per_point82=b2=t6;
  272. wave_1_per_point83=
  273. wave_1_per_point84=r=r1*flip + r2*(1-flip);
  274. wave_1_per_point85=g=g1*flip + g2*(1-flip);
  275. wave_1_per_point86=b=b1*flip + b2*(1-flip);
  276. wavecode_2_enabled=1
  277. wavecode_2_samples=512
  278. wavecode_2_sep=0
  279. wavecode_2_bSpectrum=0
  280. wavecode_2_bUseDots=1
  281. wavecode_2_bDrawThick=1
  282. wavecode_2_bAdditive=1
  283. wavecode_2_scaling=1.000000
  284. wavecode_2_smoothing=0.500000
  285. wavecode_2_r=1.000000
  286. wavecode_2_g=0.600000
  287. wavecode_2_b=0.100000
  288. wavecode_2_a=1.000000
  289. wave_2_per_frame1=t1=sin(time)*0.5+0.5;
  290. wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  291. wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  292. wave_2_per_frame4=
  293. wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
  294. wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
  295. wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
  296. wave_2_per_frame8=
  297. wave_2_per_frame9=
  298. wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
  299. wave_2_per_point1=n=sample*6.283;
  300. wave_2_per_point2=phs=-sample * 0.2;
  301. wave_2_per_point3=tm=q1 + phs;
  302. wave_2_per_point4=
  303. wave_2_per_point5=flip=flip+1;
  304. wave_2_per_point6=flip=flip*below(flip,2);
  305. wave_2_per_point7=
  306. wave_2_per_point8=xp=0;
  307. wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  308. wave_2_per_point10=zp=0;
  309. wave_2_per_point11=
  310. wave_2_per_point12=//wrist movement;
  311. wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
  312. wave_2_per_point14=
  313. wave_2_per_point15=xq=xp;
  314. wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
  315. wave_2_per_point17=yq=yp*sinang + zp*cosang;
  316. wave_2_per_point18=zq=yp*cosang - zp*sinang;
  317. wave_2_per_point19=yq=yp;
  318. wave_2_per_point20=zq=zp;
  319. wave_2_per_point21=
  320. wave_2_per_point22=ang=tm*8 + 1;
  321. wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
  322. wave_2_per_point24=xp=xq*sinang + yq*cosang;
  323. wave_2_per_point25=yp=xq*cosang - yq*sinang;
  324. wave_2_per_point26=zp=zq;
  325. wave_2_per_point27=
  326. wave_2_per_point28=//forearm movement;
  327. wave_2_per_point29=zp=zp-0.3;
  328. wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  329. wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
  330. wave_2_per_point32=xq=xp;
  331. wave_2_per_point33=yq=yp*sinang + zp*cosang;
  332. wave_2_per_point34=zq=yp*cosang - zp*sinang;
  333. wave_2_per_point35=
  334. wave_2_per_point36=//upper arm twist
  335. wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
  336. wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
  337. wave_2_per_point39=xp=xq*sinang + yq*cosang;
  338. wave_2_per_point40=yp=xq*cosang - yq*sinang;
  339. wave_2_per_point41=zp=zq;
  340. wave_2_per_point42=
  341. wave_2_per_point43=//upper arm outward;
  342. wave_2_per_point44=zp=zp-0.35;
  343. wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
  344. wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
  345. wave_2_per_point47=xq=xp*sinang + zp*cosang;
  346. wave_2_per_point48=yq=yp;
  347. wave_2_per_point49=zq=xp*cosang - zp*sinang;
  348. wave_2_per_point50=
  349. wave_2_per_point51=//upper arm up down;
  350. wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
  351. wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
  352. wave_2_per_point54=xp=xq;
  353. wave_2_per_point55=yp=yq*cosang - zq*sinang;
  354. wave_2_per_point56=zp=yq*sinang + zq*cosang;
  355. wave_2_per_point57=
  356. wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
  357. wave_2_per_point59=
  358. wave_2_per_point60=
  359. wave_2_per_point61=//project into screenspace and draw on screen
  360. wave_2_per_point62=zp=zp+2;
  361. wave_2_per_point63=xs=xp/zp;
  362. wave_2_per_point64=ys=yp/zp;
  363. wave_2_per_point65=
  364. wave_2_per_point66=x=xs+0.5;
  365. wave_2_per_point67=y=ys*1.3+0.5;
  366. wave_2_per_point68=
  367. wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
  368. wave_2_per_point70=
  369. wave_2_per_point71=
  370. wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
  371. wave_2_per_point73=
  372. wave_2_per_point74=
  373. wave_2_per_point75=r=t4;
  374. wave_2_per_point76=g=t5;
  375. wave_2_per_point77=b=t6;
  376. wave_2_per_point78=
  377. wavecode_3_enabled=1
  378. wavecode_3_samples=512
  379. wavecode_3_sep=0
  380. wavecode_3_bSpectrum=0
  381. wavecode_3_bUseDots=1
  382. wavecode_3_bDrawThick=1
  383. wavecode_3_bAdditive=1
  384. wavecode_3_scaling=1.000000
  385. wavecode_3_smoothing=0.500000
  386. wavecode_3_r=1.000000
  387. wavecode_3_g=0.300000
  388. wavecode_3_b=0.100000
  389. wavecode_3_a=1.000000
  390. wave_3_per_frame1=t1=sin(time)*0.5+0.5;
  391. wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  392. wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  393. wave_3_per_frame4=
  394. wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
  395. wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
  396. wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
  397. wave_3_per_frame8=
  398. wave_3_per_frame9=
  399. wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
  400. wave_3_per_point1=n=sample*6.283;
  401. wave_3_per_point2=phs=-sample * 0.2;
  402. wave_3_per_point3=tm=q1 + phs;
  403. wave_3_per_point4=
  404. wave_3_per_point5=flip=flip+1;
  405. wave_3_per_point6=flip=flip*below(flip,2);
  406. wave_3_per_point7=
  407. wave_3_per_point8=xp=0;
  408. wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
  409. wave_3_per_point10=yp=-yp;
  410. wave_3_per_point11=zp=0;
  411. wave_3_per_point12=
  412. wave_3_per_point13=//wrist movement;
  413. wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
  414. wave_3_per_point15=
  415. wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
  416. wave_3_per_point17=xq=xp;
  417. wave_3_per_point18=yq=yp*sinang + zp*cosang;
  418. wave_3_per_point19=zq=yp*cosang - zp*sinang;
  419. wave_3_per_point20=yq=yp;
  420. wave_3_per_point21=zq=zp;
  421. wave_3_per_point22=
  422. wave_3_per_point23=ang=tm*8+1;
  423. wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
  424. wave_3_per_point25=xp=xq*sinang + yq*cosang;
  425. wave_3_per_point26=yp=xq*cosang - yq*sinang;
  426. wave_3_per_point27=zp=zq;
  427. wave_3_per_point28=
  428. wave_3_per_point29=//forearm movement;
  429. wave_3_per_point30=zp=zp-0.3;
  430. wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  431. wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
  432. wave_3_per_point33=xq=xp;
  433. wave_3_per_point34=yq=yp*sinang + zp*cosang;
  434. wave_3_per_point35=zq=yp*cosang - zp*sinang;
  435. wave_3_per_point36=
  436. wave_3_per_point37=//upper arm twist
  437. wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
  438. wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
  439. wave_3_per_point40=xp=xq*sinang + yq*cosang;
  440. wave_3_per_point41=yp=xq*cosang - yq*sinang;
  441. wave_3_per_point42=zp=zq;
  442. wave_3_per_point43=
  443. wave_3_per_point44=//upper arm outward;
  444. wave_3_per_point45=zp=zp-0.35;
  445. wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
  446. wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
  447. wave_3_per_point48=xq=xp*sinang + zp*cosang;
  448. wave_3_per_point49=yq=yp;
  449. wave_3_per_point50=zq=xp*cosang - zp*sinang;
  450. wave_3_per_point51=
  451. wave_3_per_point52=//upper arm up down;
  452. wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
  453. wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
  454. wave_3_per_point55=xp=xq;
  455. wave_3_per_point56=yp=yq*cosang - zq*sinang;
  456. wave_3_per_point57=zp=yq*sinang + zq*cosang;
  457. wave_3_per_point58=
  458. wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
  459. wave_3_per_point60=
  460. wave_3_per_point61=
  461. wave_3_per_point62=//project into screenspace and draw on screen
  462. wave_3_per_point63=zp=zp+2;
  463. wave_3_per_point64=xs=xp/zp;
  464. wave_3_per_point65=ys=yp/zp;
  465. wave_3_per_point66=
  466. wave_3_per_point67=x=xs+0.5;
  467. wave_3_per_point68=y=ys*1.3+0.5;
  468. wave_3_per_point69=
  469. wave_3_per_point70=
  470. wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
  471. wave_3_per_point72=a=a*a;
  472. wave_3_per_point73=
  473. wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 );
  474. wave_3_per_point75=
  475. wave_3_per_point76=
  476. wave_3_per_point77=r=t4;
  477. wave_3_per_point78=g=t5;
  478. wave_3_per_point79=b=t6;
  479. shapecode_0_enabled=0
  480. shapecode_0_sides=5
  481. shapecode_0_additive=0
  482. shapecode_0_thickOutline=0
  483. shapecode_0_textured=1
  484. shapecode_0_x=0.500000
  485. shapecode_0_y=0.500000
  486. shapecode_0_rad=1.067790
  487. shapecode_0_ang=0.753982
  488. shapecode_0_tex_ang=0.000000
  489. shapecode_0_tex_zoom=0.779769
  490. shapecode_0_r=1.000000
  491. shapecode_0_g=1.000000
  492. shapecode_0_b=1.000000
  493. shapecode_0_a=1.000000
  494. shapecode_0_r2=1.000000
  495. shapecode_0_g2=1.000000
  496. shapecode_0_b2=1.000000
  497. shapecode_0_a2=0.000000
  498. shapecode_0_border_r=1.000000
  499. shapecode_0_border_g=1.000000
  500. shapecode_0_border_b=1.000000
  501. shapecode_0_border_a=0.000000
  502. shape_0_per_frame1=ang=sin(q1*0.15);
  503. shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  504. shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  505. shapecode_1_enabled=0
  506. shapecode_1_sides=4
  507. shapecode_1_additive=0
  508. shapecode_1_thickOutline=0
  509. shapecode_1_textured=0
  510. shapecode_1_x=0.500000
  511. shapecode_1_y=0.500000
  512. shapecode_1_rad=0.100000
  513. shapecode_1_ang=0.000000
  514. shapecode_1_tex_ang=0.000000
  515. shapecode_1_tex_zoom=1.000000
  516. shapecode_1_r=1.000000
  517. shapecode_1_g=0.000000
  518. shapecode_1_b=0.000000
  519. shapecode_1_a=1.000000
  520. shapecode_1_r2=0.000000
  521. shapecode_1_g2=1.000000
  522. shapecode_1_b2=0.000000
  523. shapecode_1_a2=0.000000
  524. shapecode_1_border_r=1.000000
  525. shapecode_1_border_g=1.000000
  526. shapecode_1_border_b=1.000000
  527. shapecode_1_border_a=0.100000
  528. shapecode_2_enabled=0
  529. shapecode_2_sides=4
  530. shapecode_2_additive=0
  531. shapecode_2_thickOutline=0
  532. shapecode_2_textured=0
  533. shapecode_2_x=0.500000
  534. shapecode_2_y=0.500000
  535. shapecode_2_rad=0.100000
  536. shapecode_2_ang=0.000000
  537. shapecode_2_tex_ang=0.000000
  538. shapecode_2_tex_zoom=1.000000
  539. shapecode_2_r=1.000000
  540. shapecode_2_g=0.000000
  541. shapecode_2_b=0.000000
  542. shapecode_2_a=1.000000
  543. shapecode_2_r2=0.000000
  544. shapecode_2_g2=1.000000
  545. shapecode_2_b2=0.000000
  546. shapecode_2_a2=0.000000
  547. shapecode_2_border_r=1.000000
  548. shapecode_2_border_g=1.000000
  549. shapecode_2_border_b=1.000000
  550. shapecode_2_border_a=0.100000
  551. shapecode_3_enabled=0
  552. shapecode_3_sides=5
  553. shapecode_3_additive=1
  554. shapecode_3_thickOutline=0
  555. shapecode_3_textured=0
  556. shapecode_3_x=0.500000
  557. shapecode_3_y=0.500000
  558. shapecode_3_rad=0.038091
  559. shapecode_3_ang=0.000000
  560. shapecode_3_tex_ang=0.000000
  561. shapecode_3_tex_zoom=1.000000
  562. shapecode_3_r=1.000000
  563. shapecode_3_g=1.000000
  564. shapecode_3_b=1.000000
  565. shapecode_3_a=1.000000
  566. shapecode_3_r2=0.000000
  567. shapecode_3_g2=0.600000
  568. shapecode_3_b2=1.000000
  569. shapecode_3_a2=0.000000
  570. shapecode_3_border_r=1.000000
  571. shapecode_3_border_g=1.000000
  572. shapecode_3_border_b=1.000000
  573. shapecode_3_border_a=0.100000
  574. shape_3_per_frame1=tm=q1;
  575. shape_3_per_frame2=
  576. shape_3_per_frame3=xp=0;
  577. shape_3_per_frame4=yp=0.1;
  578. shape_3_per_frame5=zp=0;
  579. shape_3_per_frame6=
  580. shape_3_per_frame7=//wrist movement;
  581. shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
  582. shape_3_per_frame9=
  583. shape_3_per_frame10=xq=xp;
  584. shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
  585. shape_3_per_frame12=yq=yp*sinang + zp*cosang;
  586. shape_3_per_frame13=zq=yp*cosang - zp*sinang;
  587. shape_3_per_frame14=yq=yp;
  588. shape_3_per_frame15=zq=zp;
  589. shape_3_per_frame16=
  590. shape_3_per_frame17=ang=tm*8;
  591. shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
  592. shape_3_per_frame19=xp=xq*sinang + yq*cosang;
  593. shape_3_per_frame20=yp=xq*cosang - yq*sinang;
  594. shape_3_per_frame21=zp=zq;
  595. shape_3_per_frame22=
  596. shape_3_per_frame23=//forearm movement;
  597. shape_3_per_frame24=zp=zp-0.3;
  598. shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  599. shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
  600. shape_3_per_frame27=xq=xp;
  601. shape_3_per_frame28=yq=yp*sinang + zp*cosang;
  602. shape_3_per_frame29=zq=yp*cosang - zp*sinang;
  603. shape_3_per_frame30=
  604. shape_3_per_frame31=//upper arm twist
  605. shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
  606. shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
  607. shape_3_per_frame34=xp=xq*sinang + yq*cosang;
  608. shape_3_per_frame35=yp=xq*cosang - yq*sinang;
  609. shape_3_per_frame36=zp=zq;
  610. shape_3_per_frame37=
  611. shape_3_per_frame38=//upper arm outward;
  612. shape_3_per_frame39=zp=zp-0.35;
  613. shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
  614. shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
  615. shape_3_per_frame42=xq=xp*sinang + zp*cosang;
  616. shape_3_per_frame43=yq=yp;
  617. shape_3_per_frame44=zq=xp*cosang - zp*sinang;
  618. shape_3_per_frame45=
  619. shape_3_per_frame46=//upper arm up down;
  620. shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
  621. shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
  622. shape_3_per_frame49=xp=xq;
  623. shape_3_per_frame50=yp=yq*cosang - zq*sinang;
  624. shape_3_per_frame51=zp=yq*sinang + zq*cosang;
  625. shape_3_per_frame52=
  626. shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
  627. shape_3_per_frame54=
  628. shape_3_per_frame55=
  629. shape_3_per_frame56=//project into screenspace and draw on screen
  630. shape_3_per_frame57=zp=zp+2;
  631. shape_3_per_frame58=xs=xp/zp;
  632. shape_3_per_frame59=ys=yp/zp;
  633. shape_3_per_frame60=
  634. shape_3_per_frame61=x=xs+0.5;
  635. shape_3_per_frame62=y=ys*1.3+0.5;
  636. shape_3_per_frame63=
  637. shape_3_per_frame64=
  638. shape_3_per_frame65=
  639. shape_3_per_frame66=
  640. per_frame_init_1=mv_x=64;mv_y=48;
  641. per_frame_init_2=nut=0;
  642. per_frame_init_3=stp=0;stq=0;
  643. per_frame_init_4=rtp=0;rtq=0;
  644. per_frame_init_5=wvr=0;
  645. per_frame_init_6=decay=0;
  646. per_frame_init_7=dcsp=0;
  647. per_frame_init_8=warp=0
  648. per_frame_init_9=
  649. per_frame_1=zoom=1;
  650. per_frame_2=//krash's beat detection code
  651. per_frame_3=volume = 0.3*(bass+mid+att);
  652. per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  653. per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
  654. per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  655. per_frame_7=peakbass_att = max(bass_att,peakbass_att);
  656. per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  657. per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  658. per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
  659. per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  660. per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  661. per_frame_13=beatcounter = beatcounter + beat;
  662. per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
  663. per_frame_15=flip = 2*mode-1;
  664. per_frame_16=monitor=flip;
  665. per_frame_17=q8=flip;
  666. per_frame_18=
  667. per_frame_19=
  668. per_frame_20=decay=1;
  669. per_frame_21=zoom=1.002;
  670. per_frame_22=
  671. per_frame_23=vol=(bass_att+mid_att+treb_att)*0.25;
  672. per_frame_24=vol=vol*vol;
  673. per_frame_25=mtime=mtime+vol*0.4*flip*(37/fps);
  674. per_frame_26=
  675. per_frame_27=q1=mtime*0.4;
  676. per_frame_28=
  677. per_frame_29=warp=0.0;
  678. per_frame_30=
  679. per_frame_31=cx=sin(mtime*0.2)*0.4 + 0.5;
  680. per_frame_32=cy=sin(mtime*0.33);
  681. per_frame_33=cys=sign(cy);
  682. per_frame_34=cy=cy*cy*cys;
  683. per_frame_35=cy=cy*0.4+0.5;
  684. per_frame_36=
  685. per_pixel_1=//tm=time+(sin(time)*rad);
  686. per_pixel_2=//var=tan(time)*treb*treb;
  687. per_pixel_3=var=-2*treb*treb*0.75;
  688. per_pixel_4=
  689. per_pixel_5=rdd=max( abs(x-0.5) , abs(y-0.5) )*4;
  690. per_pixel_6=zm=1+(rdd/40)+(var/40);
  691. per_pixel_7=
  692. per_pixel_8=sx=zm;
  693. per_pixel_9=sy=zm;
  694. per_pixel_10=//rot=((rad/100)*var)*sin(time);
  695.